
Good or Bad: Weakening the enemies around you is extremely powerful in PVE activities. Finishers and final blows against more powerful enemies increases the radius of the burst and the length of the weakening effect. Intrinsic Perk: Warlord's End - Powered melee final blows create a burst of energy that weakens nearby enemies. In normal PVE activities, Blinking isn't really that important or even preferable. Furthermore, the increased distance and frequency allows you to quickly reposition. Having your weapon ready faster after Blinking will give you a competitive edge in Crucible if you're able to outmanoeuvre your opponent. Good or Bad: Astrocyte Verse is a fairly powerful Exotic in the right hands. Weapon readies quickly out of Blink and Radar remains up. Intrinsic Perk: Move to Survive - Blink further and more frequently. It's also nice for giving your allies a little bump in their class abilities. However, its immediate health regeneration on Super activation is useful for a last-second save when close to death. Good or Bad: Apotheosis Veil doesn’t really fit into any Warlock meta right now, making it unfortunately weak in all instances. Nearby allies recharge class abilities faster. Intrinsic Perk: Insatiable – Immediately regenerate health, melee, grenade, and Rift energy upon activating your Super. The damage increase from the Death Throes mechanic is a nice addition, though. Good or Bad: Verity’s Brow will probably never be someone's go-to Exotic, unless something catastrophic happens to the meta. When you have Death Throes and throw a grenade, nearby allies gain greatly increased grenade regeneration for a short time. Intrinsic Perk: The Fourth Magic – Weapon final blows with a damage type matching your subclass energy grant Death Throes, which provides a grenade damage bonus and grants you grenade energy. When playing Competitive Crucible, where death is almost an inevitability, leaving a Healing Rift for your team can give them the buff they need to secure a kill or two.

While I do not think it is a top-tier option, it does shine in a few instances. Good or Bad: I used to believe The Stag was a terrible Exotic all Warlocks should avoid. On your death, creates a Healing Rift on your corpse. Grants Rift energy when you are critically wounded. Intrinsic Perk: Dearly Departed – Your Rift provides damage reduction to allied Guardians standing in it. If you can afford to have an all-Void weapon build, Nezarec's Sin is for you. Good or Bad: Though Nezarec’s Sin’s Intrinsic Perk says “Void” it can actually be utilized by any subclass, as “Void-damage” relates to Void weapons as well. Intrinsic Perk: Abyssal Extractors – Void-damage kills increase ability energy recharge rate. Its Intrinsic Perk is subclass agnostic as well, so you won’t be disadvantaged using it on whatever subclass you prefer. Good or Bad: Eye of Another World really shines in Crucible, where improved charge rates of grenades, melees, and Rift energy can lead to an advantage over your opponent. Intrinsic Perk: Cerebral Uplink – Highlights priority targets and improves the regeneration speed of your grenade, melee, and Rift abilities. Any self-respecting Stormcaller needs this helmet. Good or Bad: Crown of Tempests is the ultimate Stormcaller Exotic thanks to its main perk which helps recharge the Super from Arc ability kills while also ensuring kills extend its duration. Intrinsic Perk: Conduction Tines – Arc ability kills increase the recharge rate of your Arc abilities and extend the duration of Stormtrance. The amount of Super energy you gain off of Nova Bomb kills is impressive, especially when clearing a wave of enemies.

Good or Bad: A decent addition to any Voidwalker’s repertoire of killing tools. Intrinsic Perk: Actual Grandeur – Provides additional damage resistance during Nova Bomb. Check out our guide on all classes, subclasses and aspects in Destiny 2 for information on old subclasses and the new ones.

All Exotic Warlock armorįor more information about other exotic armor in Destiny 2, be sure to check out our guide to all Exotic Titan armor as well as our guide to all Exotic Hunter armor.

Use the links below to jump to specific Destiny 2 exotic Warlock armor listings to learn more about each piece's type, intrinsic perk, and whether to use it or shard it. List of Exotic Warlock Armor in Destiny 2 Though not all Exotic armor is worth using, if you want to increase the lethality of your Warlock, whether it’s the Voidwalker, Stormcaller, or Dawnblade, you’re going to want to focus on using the perfect piece of Exotic armor. Gone is the Sunsinger, replaced with the Dawnblade, which, in the right hands and with the correct Exotics, can be lifted from a disappointing subclass into a damage-dealing monster. The Warlock class in Destiny 2 has changed quite a bit since its humble beginnings in the original Destiny.
